Drawing paths and custom shapes in SwiftUI

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To draw paths and custom shapes in SwiftUI, you can use the Path and Shape types provided by the SwiftUI framework.

The Path type represents a geometric path in two-dimensional space, and it consists of a sequence of straight and curved line segments. You can create a Path by constructing a Path object and adding line segments and curves to it using methods such as move(to:), addLine(to:), and addCurve(to:control1:control2:).

The Shape type represents a geometric shape that can be drawn within a rectangular frame, and it is defined by a closure that takes a Path object and modifies it to create the desired shape. You can create a Shape by defining a closure that adds line segments and curves to a Path object and returning the Path object from the closure.

Here’s an example of how to create a custom shape in SwiftUI by defining a closure that modifies a Path object:

struct Triangle: Shape {
  func path(in rect: CGRect) -> Path {
    var path = Path()

    path.move(to: CGPoint(x: rect.midX, y: rect.minY))
    path.addLine(to: CGPoint(x: rect.maxX, y: rect.maxY))
    path.addLine(to: CGPoint(x: rect.minX, y: rect.maxY))
    path.addLine(to: CGPoint(x: rect.midX, y: rect.minY))

    return path

In this example, the Triangle struct conforms to the Shape protocol and defines a path(in:) method that takes a CGRect object and returns a Path object. The path(in:) method creates a Path object and adds line segments to it to create a triangle shape.

To use the Triangle shape, you can create an instance of the Triangle struct and use it as the shape parameter of a Shape view. For example:

  .frame(width: 200, height: 200)

This will create a red triangle shape with a size of 200×200 points. You can customize the appearance of the shape further by using additional modifiers, such as stroke() and lineWidth(_:), to control the stroke and line width of the shape.

✍️ Written by Ishtiak Ahmed

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